A TEAM PROJECT RETHINKING THE CONCEPT OF HOME THROUGH THE ACT OF GATHERING AND THE ART OF PLAY.

It all began with four girls gathering around the table for dinner and discussing where this project could go. Little did we know, that we were about to create a game with a name inspired exactly by that: TOGATHER.

Meet the Team

  • MARIAM FAWAZ

    LONDON-BASED LEBANESE, WITH A BACHELOR’S IN ARCHITECTURE. CURRENTLY PURSUING A MASTER’S DEGREE TO ATTAIN A PART 2 IN ARCHITECTURE AS WELL.

  • SARAH KAAKI

    BORN IN LEBANON, AND RAISED IN SAUDI. HAVING A PASSION FOR STORYTELLING, HAS MOVED TO LONDON FOR A DIGITAL DIRECTION MASTER’S, WITH A BA IN GRAPHIC DESIGN STUDIED IN MILAN.

  • TALA KHALAF

    LEBANESE BORN AND RAISED FOR 23 YEARS. MOVED TO LONDON RECENTLY TO PURSUE A MA IN JEWELLERY & METAL, HAVING ATTAINED A BFA IN GRAPHIC DESIGN INITIALLY.

  • TEODORA SERBANESCU

    ROMANIAN BASED IN LONDON FOR THE PAST 6 YEARS. A FASHION DESIGN GRADUATE AND A TREND FORECASTING FREELANCER, CURRENTLY PURSUING AN MA IN DIGITAL DIRECTION.

Game Components

The game comprises: dice, a foldable game mat which results into a tote bag, a set of 50 cards (10 x 5 senses), 10 markers with sponge and an e-booklet which can be accessed by scanning the QR code embossed on the mat.

How is the game played?

SECTION 1

SPOT THE SENSES

•Taste

•Sight

•Smell

•Touch

•Sound

Scan the QR code found on either the mat or any card in order to get to the game’s e-booklet for instructions, this way you will learn more about the game and the way it is played.

SECTION 2

CREATE YOUR HOME

In this section, players will be able to start re-creating their «Home» using the ‹Sense› that they got when they initially rolled the dice.

Once each player writes down 5 examples for their ‹Sense› (e.g. Taste: chocolate, orange, ginger, coconut, and sesame), they will have to scan the QR code on their card and follow the instructions on the e-booklet (e.g. Go to Page 2 - Section 3: Game Instructions).

The same step should be repeated until all players have moved through all the sections of the mat in a clockwise direction.

SECTION 3

GATHER

Once the players have gone through all sections of the mat, they should have at least 2 cards representing different senses.

Using the cards each player has in the end, they have to come up with a story about their «Home» inspired from their responses.

What they have to do is find the player whose persona and preferences would match their story best.

Now the players have the chance to bond over their stories of an ideal «Home», whether they are imaginary or true, close by or far away..

Have fun!

Fore more details on how to play the game please follow the eBooklet by scanning the QR code found on the game mat.

All team members (Mariam Fawaz, Sarah Kaaki, Tala Khalaf and Teodora Serbanescu) have equally contributed to the creation of the game, using their different backgrounds in the process of understanding the multifaceted nature of gathering.

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STILL WATERS RUN DEEP: AN EXPLORATION OF STORYTELLING AND THE NEURODIVERGENT HUMAN PSYCHE

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GRAIL: A VR PROJECT ON EXPLORING THE FEMALE BODY-AUTONOMY THROUGHOUT HISTORY