A TEAM PROJECT RETHINKING THE CONCEPT OF HOME THROUGH THE ACT OF GATHERING AND THE ART OF PLAY.
It all began with four girls gathering around the table for dinner and discussing where this project could go. Little did we know, that we were about to create a game with a name inspired exactly by that: TOGATHER.
Meet the Team
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MARIAM FAWAZ
LONDON-BASED LEBANESE, WITH A BACHELOR’S IN ARCHITECTURE. CURRENTLY PURSUING A MASTER’S DEGREE TO ATTAIN A PART 2 IN ARCHITECTURE AS WELL.
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SARAH KAAKI
BORN IN LEBANON, AND RAISED IN SAUDI. HAVING A PASSION FOR STORYTELLING, HAS MOVED TO LONDON FOR A DIGITAL DIRECTION MASTER’S, WITH A BA IN GRAPHIC DESIGN STUDIED IN MILAN.
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TALA KHALAF
LEBANESE BORN AND RAISED FOR 23 YEARS. MOVED TO LONDON RECENTLY TO PURSUE A MA IN JEWELLERY & METAL, HAVING ATTAINED A BFA IN GRAPHIC DESIGN INITIALLY.
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TEODORA SERBANESCU
ROMANIAN BASED IN LONDON FOR THE PAST 6 YEARS. A FASHION DESIGN GRADUATE AND A TREND FORECASTING FREELANCER, CURRENTLY PURSUING AN MA IN DIGITAL DIRECTION.
Game Components
The game comprises: dice, a foldable game mat which results into a tote bag, a set of 50 cards (10 x 5 senses), 10 markers with sponge and an e-booklet which can be accessed by scanning the QR code embossed on the mat.
How is the game played?
SECTION 1
SPOT THE SENSES
•Taste
•Sight
•Smell
•Touch
•Sound
Scan the QR code found on either the mat or any card in order to get to the game’s e-booklet for instructions, this way you will learn more about the game and the way it is played.
SECTION 2
CREATE YOUR HOME
In this section, players will be able to start re-creating their «Home» using the ‹Sense› that they got when they initially rolled the dice.
Once each player writes down 5 examples for their ‹Sense› (e.g. Taste: chocolate, orange, ginger, coconut, and sesame), they will have to scan the QR code on their card and follow the instructions on the e-booklet (e.g. Go to Page 2 - Section 3: Game Instructions).
The same step should be repeated until all players have moved through all the sections of the mat in a clockwise direction.
SECTION 3
GATHER
Once the players have gone through all sections of the mat, they should have at least 2 cards representing different senses.
Using the cards each player has in the end, they have to come up with a story about their «Home» inspired from their responses.
What they have to do is find the player whose persona and preferences would match their story best.
Now the players have the chance to bond over their stories of an ideal «Home», whether they are imaginary or true, close by or far away..